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How Long Does Poison Last Osrs

This article is nigh the detriment. For the particular needed for several quests, come across Poison (item).

Not to exist confused with Venom.

A thespian taking damage from poisonous substance

Poison hitpoints minimap.png

Toxicant is a detriment that players and monsters suffer when they are attacked by a poisonous weapon. Many NPCs are able to inflict poison. Players can employ poisonous weapons or the Smoke spells from the Ancient Magicks to crusade their target(s) to become poisoned. The maximum damage from this tin can range from 1 to over 20 depending on the blazon of poisonous substance.

When a role player or monster is poisoned, a number appears with a green hitsplat (Poison hitsplat.png) instead of a red or blue one, indicating the amount of damage the poison has dealt. The victim is then damaged by this toxicant one time every 18 seconds unless it is cured or it wears off. Poisonous substance wears off over fourth dimension, decreasing by a value of ane after every five hits. Poison doesn't practice damage (or article of clothing off) when a player has an interface open. It volition hit once immediately later the interface is closed, and proceed damaging the thespian every 18 seconds subsequently that (30 game ticks).

Monsters that tin can inflict poisonous substance may do and so regardless of whether or not they inflict whatsoever damage, even if protection prayers are used. Player inflicted toxicant does need to bargain damage to apply.

The list of poisons in terms of deadliness are every bit such:

  • Weak thieving poisonous substance by opening some thieving chests: 1-2
  • Smoke spells: ii, 4 (Rush/Burst and Blitz/Barrage respectively)
  • Various weapon poisoning (see below section): 2-half-dozen
  • Converted venom to poison by drinking any antipoison potion once: vi-20 (the aforementioned amount of harm the venom did)
  • NPC poison: (varies) 6-20. The aggressive Tribesmen of Karamja, for case, have poison starting at xi.

List of monsters [edit | edit source]

Exhaustive lists of monsters susceptible and immune to poison.

Curing poison [edit | edit source]

Poison can be cured through antidotes in the form of anti-poison potions. Anti-poison potions come in diverse levels, providing progressively longer amnesty to becoming poisoned in add-on to curing information technology. Players who are poisoned can use ane of the post-obit remedies or but left-click their Hitpoints orb on the minimap and their character will automatically utilise a remedy that they take. But like how poison does not harm the player with an interface opened, the antipoison timer will not go downwards until the interface is closed.

For those who don't have whatever course of cure can just exit your POH (Actor Endemic Business firm)

Proper name Immunity
(minutes)
Hourly cost Members Notes
Antipoison.png Antipoison 1.5 2,260 0

Free-to-play icon.png

Superantipoison.png Superantipoison six.0 858 i

Member icon.png

Antidote+.png Antidote+ 9.0 iii,017 1

Member icon.png

Antidote++.png Antidote++ 12.0 2,186 1

Member icon.png

Anti-venom.png Anti-venom 12.0 3,293 ane

Member icon.png

First 18 seconds include immunity to venom
Anti-venom+.png Anti-venom+ 15.0 x,038 1

Member icon.png

First 3 minutes include amnesty to venom
Sanfew serum.png Sanfew serum 6.0 seventy,438 1

Member icon.png

15 minutes amnesty to affliction
Prayer book.png Prayer book N/A N/A 1

Member icon.png

Requires prayer points
Strange fruit.png Foreign fruit N/A Northward/A 1

Member icon.png

Guthix rest.png Guthix rest N/A N/A 1

Member icon.png

Does not cure, but reduces poison impairment per hit by 1. Information technology will downgrade venom to poison if the player is envenomed
Cure Me.png Cure Me N/A Northward/A 1

Member icon.png

Requires completion of Lunar Diplomacy
Cure Other.png Cure Other
Cure Group.png Cure Group
Serpentine helm.png Serpentine helm N/A ane

Member icon.png

Charged with Zulrah's scales. Provides total amnesty to condign poisoned or envenomed while worn, but does not cure preexisting poison or venom when equipped.

Weapon poisoning (members merely) [edit | edit source]

Members can inflict poison past using weapon poisons made through the Herblore skill on sure weapons. There are several types of weapon poisons, which deal progressively more than harm. But spears, hastae, daggers, arrows, bolts, darts, throwing knives, and javelins can be poisoned. The deep-sea tentacle and Emerald bolts (e) are also capable of poisoning players. A weapon poisonous substance potion can merely be used on five thrown objects before running out (e.1000. 5 arrows or 5 darts). Poisonous substance tin exist removed from weapons with a cleaning cloth, obtained by using Karamja rum with silk or past purchasing it direct from Tamayu after completing Tai Bwo Wannai Trio.

A player must deal non-zero harm with the poisoned weapon to have a chance at poisoning their enemy. The chances of inflicting poison are 1/4 for melee and ane/8 for ranged and smoke spells.[1]

Name Initial damage Total damage
Melee Ranged Melee Ranged
Weapon poison.png Weapon poisonous substance 4 two 50 15
Weapon poison+.png Weapon poison+ 5 3 75 18
Weapon poison++.png Weapon poison++ vi 4 105 34
Karambwan paste (poison).png Karambwan paste (poisonous substance)[2] 6 N/A 105 Due north/A
Abyssal tentacle.png Abyssal tentacle four North/A 50 N/A
Emerald bolts (e).png Emerald bolts (e) Northward/A v Northward/A 75

The full poison impairment (Melee: DK and Ranged: DR) can be calculated by the sum of all numbers (n) up to the max striking (M), times the amount of hits per number (H=v).

D Thou ( M ) = H northward = one G n = H one 2 M ( M + 1 ) = 2.5 Thousand ( M + 1 ) D R ( Thou ) = H northward = 1 M i n + M = H 1 2 Chiliad ( M 1 ) + M = two.5 M ( G 1 ) + One thousand {\displaystyle {\begin{aligned}D_{M}(M)&=H\cdot \sum _{n=one}^{Grand}due north=H\cdot {\frac {one}{two}}Thou(M+1)=ii.v\cdot M(K+1)\\D_{R}(M)&=H\cdot \sum _{n=1}^{M-1}due north+K=H\cdot {\frac {1}{2}}Chiliad(M-1)+M=2.five\cdot M(M-1)+1000\stop{aligned}}}

Notes [edit | edit source]

  • The poison's elapsing can be reset while the enemy is poisoned with the same chance every bit on an unpoisoned enemy.
  • If you poisoned a monster while fighting it, you will non receive experience from the poison impairment (you will receive total Slayer experience, however, even if the poisonous substance applied wasn't yours).
  • Many monsters, such equally wall beasts, turoths, waterfiends, and the God Wars Dungeon bosses, are immune to poison.
  • Poison interrupts some actions, including nearly skilling actions (but not Woodcutting or Fishing) and the dwelling and minigame teleports. Poison does not interrupt gainsay in whatsoever way.
  • If a poisoned monster goes out of combat (no longer trying to attack) the result of poison is immediately removed from the monster.
  • The swamp lizard (salamander weapon) has a chance of inflicting poison equivalent to weapon toxicant++ when used in melee mode.

Trivia [edit | edit source]

  • Monsters that appear for a express amount of time, such equally Zamorak wizards or quest monsters similar the bandit champion are often immune to poison and venom. This is likely because their programming uses the poison/venom timer to summate how long they should announced for.
  • Poison and venom are mutually exclusive, only information technology is possible to exist poisoned or venomed and have affliction at the aforementioned time, splitting your wellness orb in ii to signify both practical effects.

Source: https://oldschool.runescape.wiki/w/Poison

Posted by: brownreverick.blogspot.com

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